I’ll look into this soon. I know quite a few other people would also like to fight with mouselook rather than use the HUD buttons. The C.E. system has always been designed primarily around the HUD. Keyboard arrow attacks were a bit of an after thought meant mainly for people using the huds with other combat systems. Balancing the gameplay between the two different attack methods is actually quite tricky given how completely different they are. It wasnt a priority for the v4 HUD release so I did not make any significant changes to keyboard control. Given how the HUD control method has improved significantly though in speed etc. it does not really surprise me too much if keyboard attacks are no longer as effective as they used to be. Keyboards primarily benefit before was speed (albeit with lower attack points).
Anyhow to sum up, I am fairly confident now that version 4 HUDs (aside from this issue) are working as I planned. This was important for me to establish first before building anything else around it such as the secondary attack method. So I will now start looking at the keyboard attack method and see how I can balance and improve it. It is certainly my top priority for the next update.
The block button works more or less the same as it did in prior versions. You should click and hold it down so it lights up (or use the page down key on the keyboard). When you are blocking an incoming attack will result in your HUD becoming charged. The only exceptions to this is if your stamina is too low. Charging uses some stamina points so if stamina is too low it will not charge. It will however still stop incoming damage. Another point all players should keep in mind when blocking that it is directional. ie. It will only block an attack coming from the front. If an attack comes in from behind you or too far to the side it will not have affect.
The only thing that is a little different in 4.1 from prior versions is that when you block and charge, the charge will now last for about 4 seconds even if you take a few hits before delivering the counter attack. Prior versions of the hud lost all charge when a hit was taken making a block-counter attack pretty hard to actually do.
Most of the HUD scripting is complete now. It has been pretty much a complete overhaul and redesign so has taken some time. As well changes to the interface appearance I’ve done a lot of work to the scripts to improve their responsiveness, they are running much better than any and all prior versions.
Most of what we have left now is more to do with the mesh and animations on the current line of weapons ( This is very close to being completed too!). So basically its a matter of a few weeks now until v4 is released.
I may also send out a beta test version before official release so will keep you posted on that.